Math Dungeon research

Research on Multiplayer Integration in Educational Games

Welcome to the research section of my portfolio. This page presents an in-depth exploration of my project focused on designing multiplayer interactions in educational games, with a particular emphasis on cooperation, collaboration, and competition.

Objective

The primary goal of this research was to explore and implement effective methods for integrating multiplayer functionality into educational math games. By focusing on cooperative gameplay, the research aimed to motivate players to work together and improve their mathematical skills in a collaborative environment.

Scope and Structure

This research covers various crucial aspects of multiplayer design in educational games, structured as follows:

  1. Context and Purpose (Chapter 1):
    • This chapter outlines the context and significance of the research, explaining the primary research question and the sub-questions that guide the study.
  2. Methodology (Chapter 2):
    • Here, the methods and approaches used during the research are detailed, providing a foundation for the study’s findings and applications.
  3. Multiplayer Interactions (Chapter 3):
    • This chapter delves into different types of interactions in multiplayer games, such as cooperation (players with different goals working together), collaboration (deeper joint efforts), and competition (conflicting goals). Various motivators like “gating/tethering,” “exotic challenges,” and “punitive systems” are identified to foster cooperation in diverse multiplayer environments.
  4. Application in Educational Games (Chapter 4):
    • The principles identified are applied to an educational digital game focused on cooperation. Techniques such as the “combined actions” principle, where critical information is distributed among players, promote active discussions and reliance on each other’s input. The “gating/tethering” principle ensures that collaboration is essential for overcoming obstacles, illustrated through puzzles that require communication and joint actions.
  5. Implementation (Chapter 5):
    • This chapter discusses the implementation of multiplayer interaction in both a paper prototype and a digital educational math game.
  6. Testing and Evaluation (Chapter 6):
    • The final chapter describes the testing process conducted on the paper prototype, providing insights into the effectiveness of the designed multiplayer interactions.

Key Findings

The research highlights the importance of intelligently designing educational games to ensure effective cooperation and communication among players. By balancing motivating elements and puzzle design, the research aims to create an engaging and educational multiplayer experience.

Significance

This study is particularly relevant for educators and game developers aiming to enhance the educational value of math games through multiplayer features. It underscores the potential of cooperative gameplay to increase engagement and improve learning outcomes.

Github link

https://github.com/smart-education-gamelab/Math-Dungeon/tree/MathDungeon-VER0.3